The Envrmnt platform has been developed for optimal high-performance streaming of 3D content, leveraging the cutting technology of our EvrVault database. To achieve this, we must take the models you create and process them into EvrVault to run on our engine.
We are working hard to make the tools necessary for you to do this with a minimum of effort and knowledge. Importing the models into AR Designer is quite straightforward, but for now it necessary for you to make sure your model is made precisely to our specifications. Be sure to pay close attention to our export requirements. <link>
|Envrmnt supports static and animated .fbx files exported from Maya and 3D Studio MAX. In time, we will be expanding this compatibility.|
You might also want to read the following recommendations, which are provided as guidance for best practices in preparing your model - but are not absolute requirements. <link>
|<tip>||You might also want to watch our video tutorials, or to refer to our FAQ|